Hey everyone! I'm a self-teaching environment art beginner and this is my first environment ever. I started learning the softwares with this environment, so I'm so open to any feedback on any topic. Softwares I use: Maya, ZBrush, Substance Painter, UE4, Photoshop (I also started learning Designer and SpeedTree but I can't…
Environment Artist Salary: DOE Location: Lytham
St. Annes, UK Airship Images are looking for an experienced and talented
Environment Artist to work on a range of exciting projects at their studio in
Lytham St. Annes. Our ideal candidate will have previous experience working on
AAA titles and be passionate about pushing the…
the workflow is different for all of those examples. EX1: this isn't an asset from a game so it doesn't have the same restrictions as an actual game asset. During development of a game you might have a few environment asset that are uniquely unwrapped - statues are almost always done this way. EX2: These rocks are probably…
Here are some of the assets that i have created for the garage environment (it wil be a real time 3d environment recreation from the photo reference). Modelled in 3ds Max, Textured in Substance Painter. Normals and AO for the bucket asset were baked in Marmoset Toolbag to fix the skewing issue. Bucket asset: 1404…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been selected. Please wait…
Hi. I have few environments that I worked on and thought it would be fun to post it here. Any feedback would be greatly appreciated. This environment was inspired by Japanese woodblock prints of white bird with white,grey,blue background. I'll post some more work in a bit.
This poll is for Professional Environment artists only please. I'm a college instructor and want to get a better gauge for how often other environment artists use zbrush during a project. The studio's I've been to don't have heavy zbrush work most of the time. It's often occasional zbrush work and about 80% of the…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Hello, my name is Filip and I'm looking for work related to 3D art. Areas I specialize in are Architectural Visualizations (ArchViz), Game prop art, weapon art and environment art. ArtStation FV Portfolio - Prop Art, Weapon Art, Environment Art: https://fvportfolio.artstation.com/ FV Portfolio -…
Crytek is constantly on the lookout for the very best talent in the industry. Do you have what it takes? Responsibilities: * Work with Art Director and other artists to ensure consistency between vision and implementation of environment assets. * Work within inter-disciplinary teams of Artists, Level Artists and Designers…