I don't know if this has been discussed/brought up here or not but I suppose it won't hurt to post it. So there I was trying to play catch up with the CG World(It's been a brutal 6 months away from my gaming rig/workstation after moving to Canada, getting a job and start saving for a appox 4000$ laptop) when I stumbled on…
You can be a 2D or 3D artist but 2D is more recommended General Information: This is a 2D game engine that will be tile based maps and models can be done in 2D or 3D. Technically even the tiles can be done in 3D. The gameplay will be simlair to diablo 2, I cannot aford to pay anyone so I am willing to make a deal when this…
Hi all So for the last 6 months or so i have been going back and forward between charter artist and environmental. As it turns out I really like architecture and layout, so i have decided to go with with 3d environmental art. Now here comes my question, what am i meant to do for a portfolio piece ? It was kinda obvious to…
Hi guys, Im creating this thread in the hope of getting a bit of feedback on the game im working on. I've been at it for about 6 months now, and posted regular WIP videos recently. So to begin with, im gonna post all the current videos and keep it up to date as i progress. Any feedback on the visuals, gameplay mechanics,…
Hey guys, I manage a modification for the Source engine called International Online Soccer: Source (www.iosoccer.com). The game is gearing up for it's version 2 release, which is set to be a huge overhaul of the game, to bring the game to a new audience and expand on its existing playerbase. The game is a third person…
Hey, Its been along time since Ive posted here. Truth be told, theres too much beurocratic process to go through at Ubisoft to flash our pixels on the forums. And Im just way to lazy and beat down to bother. SO . Ive just finished a batch of product and finally have some time to myself. I was swimming through my hard…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
If I may, here are some suggestions from a fellow TB3 user : Just like EQ stated, none of these tests are relevant is you skip triangulating your object. Keep things simple : make your UVs as continuous as possible. Use hard edges and UV splits where you need them. Make sure that your triangulation is the exact same in…