Hi there! I am looking for the 3d modeling job, have a great experience in modeling of furniture, accessories, hard surfaces etc. Portfolio https://www.behance.net/3d_mad_max Skills: * 3ds Max * Photoshop * Substance Designer * Marvelous Designer * Rizom UV Additional Information: * Passionate about creating in 3D and…
Like other people are saying, it's best to start over using the knowledge and experience that you gained on your current model and the feedback here.You will work faster because of it. Even a professional artist would have to spend a serious amount of time to polish/fix that model that you made into a professional looking…
Hello I'm new here, the name is Tyler. I use 3Ds Max 2009 to make models and the only 3D modeler for the project titled: "Hypertension" We meed more modelers who can do low poly models for the Quake/ Doom/ Unreal Source code. It is a remake of "Blood" Here is the project: http://tdgmods.blogspot.com/ Contact:…
I`ve modeled a model in zbrush with some subtools .. i polygrouped every subtool and then unwrapped the whole model . then i used xnormal to bake the whole model at once , the results were bad ... so i tried baking normals for each subtool alone and the results were good ... the problem here is that now i have different…
I've been struggling to model this old sewing machine for the past couple of days, but with no success. The way I did it was I modeled the silhouette of the machine (which I've done) and then extrude the margins with a mirror midifier. The part that bugs me is the roundness of it, I can't seem to get it right. How would…
hi, I have being working on this model from last month. I modeled it using Rhino. The modeling part is done, next step is retop it and texture. Ultimatly, it should be a game ready model and added to my portfolio. I will update each step I do, please let me know if things not being done right.
Hi =) I've tried using a model from Quake III: Team Arena in Q3A, but it won't work. No errors on loading the game or when I try to choose the model in the player section of the setup, but I don't see it. Just the various icons. The model I want to use is Janet and I'm not sure what I need to do to make it work in plain…
Hey guys! I'm building a 3D model pack for the asset store. I finished the following sprinkling can today. And it leaves me a little bit conflicted on the end-result. Specs: Triangles: 396 Vertices: 198 Texture size: 1024x1024 Texture types: Albedo, Normal, Metalic, Roughness. model Low polycount: I made the model this low…
hey i think its about time i start a wip thread of my own ive been asked to make 4-5 generic humans with a tri count between 2k and 3k. the normal maps will be switched around to give even more variation. this is a slightly chubby male model with a bald head this is an average sized male. it has baseball cap, bald head and…
Whats up everyone. This is my first post on polycount but definitly not the last! anyways I am a character artist in training. I am in school and just learning about using edgeloops and zbrush to model characters. I finished my first character head and used it in zbrush... anyways my question is. As a video game artist…