hey everyone! I need help with texturing my spaceship for unity3d! the goal is just 1 single black material which should be shiny / specular. I'm working with c4d. my problem are several polygon planes, the shininess there is cut in half. how can i fix this? ( I'm sorry for my bad english)
Hey guys, i really hope i don't bother you with my stupid question. But i am currently out of ideas. Please have a look here and maybe this is totally simple for you - i would be glad if you can help me out. Why do i get those artefacts? Is it based on the texture size or simply not well uv'ed ? Thanks a lot for help and i…
How can I model this ruin? I'm currently working on creating old ruins and would love to understand the process for making this using Maya and ZBrush, texturing in substance. I'm not sure how you create those jagged edges. Should I just roughly block in the shape and then add a tiled brick texture, or do you actually…
well i am used to creating a huge/infinite bleed around uv's just because it look nice, for presentation purposes but when baking 4k texture for example you can only have maximum of 64 pixels. any way around this? you can do it in substance painter but I don't like that airy fairy look it produces
1. Hm as for UV. That also happened to me. I uv the mesh in rizom-uv to check it out. Whenever I imported the mesh the UV was broken but when I re-imported the mesh the UV was as good as it was in rizom-uv. I don't know what the problem is. 2. About using less support loops. I wanted to have smooth areas in those areas,…
Here's a gif to explain it all. I saw the texture snapping at first, so I triangulated it and saw what was happening. Any ideas?Is this going to be a problem if I export it as an fbx for unity?