How can I model this ruin? I'm currently working on creating old ruins and would love to understand the process for making this using Maya and ZBrush, texturing in substance. I'm not sure how you create those jagged edges. Should I just roughly
block in the shape and then add a tiled brick texture, or do you
actually sculpt the details in ZBrush for the broken stone wall edges?
Replies
For example, look at the roof tiles here
https://polycount.com/discussion/91066/pirate-castle-udk/p1
You have to block out the large shapes first. Try to make it modular.
For the edges it depends. This I would do last once you have the main pieces that you are going to break up.
Once you have your modular parts bring into your sculpting program and do a damage pass.
If you have zbrush get the orb pack of brushes.
- Turn your block out mesh into a "sculptable" mesh with Zremesher and Dynamesh
- Damage edges.
- Sculpt large details first
- Subdivide enough that you can use alphas to add fine surface details.
You are probably going to have to make some seamless texturesIf the concepts shown in the links that Eric provided don't provided enough steps, it's because what you are trying to do is too advanced at the moment.
Look up how to sculpt rocks and bricks, make seamless textures in zbrush then try to apply those lessons to an arch. Once you are happy with that, see if you can do the other elements in your reference.
I included a really bad model showing the steps you might take.
Great, that has truly clarified what I need to do next. Thank you so much.