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infinite edge padding - 3dsmax

Ruz
polycount lvl 666
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Ruz polycount lvl 666
well i am used to creating a huge/infinite bleed around uv's just because it look nice, for presentation purposes but when baking 4k texture for example you can only have  maximum of 64 pixels. any way around this?
you can do it in substance painter but I don't like that airy fairy look it produces

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