well i am used to creating a huge/infinite bleed around uv's just because it look nice, for presentation purposes but when baking 4k texture for example you can only have maximum of 64 pixels. any way around this?
you can do it in substance painter but I don't like that airy fairy look it produces
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You can edit 3ds Max\Macroscripts\Macro_BakeTextures.mcr
Look for "padding" and change the range to [0,256,2] or whatever (min,max,default) and save.
EDIT works great , thanks for that again Noors
http://wiki.polycount.com/wiki/PhotoshopTools#Actions.2C_Filters.2C_Scripts
looks kind of processed in a consistent way
will look at the solidify filter though