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Edge Artefacts in SP2

HoSchu
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HoSchu null
Hey guys,

i really hope i don't bother you with my stupid question. But i am currently out of ideas.
Please have a look here and maybe this is totally simple for you - i would be glad if you can help me out.
Why do i get those artefacts? Is it based on the texture size or simply not well uv'ed ?
Thanks a lot for help and i apologize in adcanced, if this might be basic for you.

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  • Jerc
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    Jerc interpolator
    Looks like an isue with your curvature. I guess you don't have a high poly mesh, in this case, you may want to switch the curvature baker setting to per vertex rather than the default per pixel.
  • HoSchu
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    HoSchu null
    Jerc said:
    Looks like an isue with your curvature. I guess you don't have a high poly mesh, in this case, you may want to switch the curvature baker setting to per vertex rather than the default per pixel.

    Thank you for your help.
    Yes, i baked all the maps directly in SP from low poly model. 
    I thought it's an issue caused by resolution of the size.

    I will give that a try, Thanks a lot for the hint Jeremie!
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