Some process work. Please feel free to critique the process as well as the model. I'm still a noob and want to be more efficient. Initial sculpt, a dynameshed sphere transposed and pulled out until I got this: Added feet, smoothed and trying to define some anatomy Adjusted the porportions to be closer to concept, roughed…
It's looking good so far! One critique that I have is that for parts of this guy's musculature (abs, obliques, forearms, etc) you sculpt for hard edges and lines, while for other parts (pecs, shoulders, biceps, triceps) you render the muscles very smoothly. I think Yasuo's muscles are rendered more on the smooth side…
The more traditional approach don't use sculpting, but I saw some handpainted textures which utilize baked textures from sculpted version of the object to improve the quality. But definitly not a must-have. The 3d paint functionality of blender is really useful. But many artist paint their textures in photoshop. If you…
Hello all, my first post of what i feel will be many, as the MudBox bug has bit hard. I've been modeling off and on since about 97-98, but never really got into it seriously. I had a friend who was a professional who i got an old version of Lightwave from, and from time to time i would make models for my Quake levels and…
Hey Guys, So recently I started freelancing and over the years I have read on various forums that people generally use the money they get from their first few jobs to get their licenses for the programs they use. Honestly, right now I do not have allot of work to be able to afford the software + any other regular bills…
Items available for purchase in the Dota2 store : Spirit Of The Howling Wolf - a Sniper set with Bright and Dark color variants. Each item can be set to "Bright" or "Dark" individually from the Armory screen - that means 25 possible combinations ! :) http://www.dota2.com/store/itemdetails/20321 _ _ _ _ _ _ _ _ _ _ Strength…
I need a digital sculptor with experience sculpting military scifi models for wargaming. Attached is an example of one of the tanks I need designed. The project will need 3 main bodies and 3 to 5 different weapon turrets each. Requirement: 1) Strong English understanding. 2) Experience in sculpting models for 3D printing.…
Hey all, I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've been working in the games industry as a 3D Environment Artist and Prop artist for over 4 years, mostly working on games in Unreal Engine. Although my focus is on Stylized artwork, I can also work with semi-realistic environments. I have…
Hello, Currently I use Cinema4D to make my models, BodyPaint to unwrap the textures and Photoshop to paint them. All is fine. However I want to try to use normal maps for per pixel lightning in my engine. But I have some questions : 1) Normal maps are just textures that represents the normal of each pixel. Tools like…
So, first off, I'm not sure if these kinda threads go here, so forgive me if they don't. (feel free to delete if so) Hey all, I obviously have a question to ask and this forum seemed to definitely house lots of people that know the answer. Basically I'm getting into Zbrush (slowly :P) and I was wondering if a sort of…