I agree with that. The only time I bought a 'really' expensive card in the past I regretted it and that was a rage 128 if you remember those As long as it runs the apps I use I don't need something 'uber'. I will also be using windows 7 at some point soon. i only have win xp 32 bit right now which is fine but does n't use…
looks right to me, lots of those angles are close to 90° which only looks wrong because irl most of the cracks will be hidden by parallax. There might be a better way but what i would do is just clamp or reduce the contrast of the red-green channels in photoshop Image>Adjustment>Curves might give you the best results…
Thanks guys, The intital model when I was done modeling was around 5 million tri's, after that I collapsed all my meshsmooths and started removing un-needed edges,which got it down to 1.8 million tris So basically what im going to do is go back through every object,clone them and start removing more edges again. Is that…
Im very new to this sort of stuff, and to illustration in general, so please be nice. Almost everything up to these is pretty horrible, and these arent so great either, so im just not going to post those. reference:…
Hello, This is my last personal project. I´d like to do something like it since I watched code hunters...and now playing borderlands I decided to do it... :poly124: The character has 1138 tris and the weapon 174 tris. Textures: Char: difuse 512x512 glo 128x128 Weapon: difuse+alpha 256x256 glo 32x32 I am planing to do some…
Hey Polycounters Summer's heat has finally gotten to me. Today the high was 108 in portland, and I am sweating balls as I type this. Anyway, I wanted to ask, how you guys beat the heat in such climates. How the hell do you even work in this weather and how do you guys maintain your precious computers? All I got is a little…
Greetings Polycounters, Currently having a lot of problems getting Quixel 3DO previewer to work, thus far the entire suite works perfectly apart from the previewer not updating/refreshing/anything. It is always fixed on the default PBR previewer sphere. Currently running 1.8 on Photoshop CC 2015. Has anyone else had this…
Hello evryone! Did you remember this? right here -> http://boards.polycount.net/showthread.php?t=50683 Well, I finally finish it... all these screenshot are ut3 editor shots Except this air guitarish one "in editor game": 3662 tris (but i had around 5000 tris to go) 3x 2048 tga: -normal -diffuse with an opacity mask in…
So since last night, after not changing anything in particular all of my masks started getting highlighted around the edges of the map, Can't really wrap my head around it as I didn't change anything in the normal map but at the same time if i use another normal map this doesn't happen, also no matter how i collapse the…
Hi everyone. I'd like to hear some comments about this work. It was a test for some mobile dev company. I used their directx shader to texture everything for realtime preview in viewport. There's total 17k tris (limit was 25k) , 19 texturemaps including normals and single lightmap for whole scene. It was actually my first…