Hello evryone!
Did you remember this?
right here ->
http://boards.polycount.net/showthread.php?t=50683
Well, I finally finish it...
all these screenshot are ut3 editor shots
Except this air guitarish one "in editor game":
3662 tris (but i had around 5000 tris to go)
3x 2048 tga:
-normal
-diffuse with an opacity mask in alpha
-specular with the emmissive in alpha) and 1x 128 detail map
It was my second model in high poly and im unhappy with some things:
- Of course, the g
Replies
One thing I'd do is bevel in the outside of the wheels. In the model now, the wheels look like log slices (which is rather appropriate), but in the concept they were more identifiable as wheels just by having them bevel inwards.
I like the touch where the branch ends are all bloody. Fantastic.
that's from Jace and the Wheeled Warriors, right?
Sectaurs; thanks, yup!
pior: you are welcome! thanks!