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Abandoned base low poly

polycounter lvl 8
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Summers polycounter lvl 8
Hi everyone. I'd like to hear some comments about this work.
It was a test for some mobile dev company. I used their directx shader to texture everything for realtime preview in viewport.
There's total 17k tris (limit was 25k) , 19 texturemaps including normals and single lightmap for whole scene.
It was actually my first low poly modeling and their shader usage experience.
How much could it be better? or it's ok?
video flythrough
http://vimeo.com/71347520
and some frames
Screen314.jpg
Screen316.jpg

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  • ysalex
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    ysalex interpolator
    I think the weakest part is the textures. In general everything looks like noisy dirt. That includes the metal hut things, the dirty spots of concrete, etc. Try to nail down the look and feel of the individual materials. The textures, the grass in particular, is very grainy and make the shapes read poorly.

    Finally, I know it's a desert scene, but the lighting is very flat an uninteresting.
  • Summers
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    Summers polycounter lvl 8
    Thanks for comment and tips!
    I guess I'd better use this tips in my next work :)
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