Hi everyone. I'd like to hear some comments about this work.
It was a test for some mobile dev company. I used their directx shader to texture everything for realtime preview in viewport.
There's total 17k tris (limit was 25k) , 19 texturemaps including normals and single lightmap for whole scene.
It was actually my first low poly modeling and their shader usage experience.
How much could it be better? or it's ok?
video flythrough
http://vimeo.com/71347520
and some frames
Replies
Finally, I know it's a desert scene, but the lighting is very flat an uninteresting.
I guess I'd better use this tips in my next work