Well, what do you know? Uh, mine was made with love. I didn't know that was there. Guess I should check out the sample scripts more often. One thing mine does do is work within an Edit Poly modifier, whereas that one only works with the base Editable Poly object. But using mine on a high poly model in an Edit Poly modifier…
Hey! If you are talking about the wobbliness, low poly silhouettes can show in the shadows - especially at steep angles. And the quality of the lightmap UVs is also important for good results. How does the lightmap UV look? (You could also share the mesh). Oh, and obviously the light has to be stationary in order to be…
I think I cursed myself calling this "The Forgotten Temple" because it seems like everyone, well...forgot about it. For the next few posts, I'll be referring to this as "The Critique Temple" in hopes of getting some more experienced eyes on my work. I've made some minor changes since the last post, mainly trying to break…
Hey guys I was wondering what everyone prefers to do when they create Environment art. This is just a general question do you guys usually create a low poly model and then a high poly to bake onto with Zbrush? Or do you start in Zbrush and use some rertopo program? Thanks!
Time lapse videos show the workflow and larger scale problem solving, these videos are for people that already know the basics, and sometimes even pros that want to take a look at a different workflow. Step by step videos are just for learning the tool. Once you've seen someone model something step by step a few times,…
Senior Hard Surface Artist (Remote): We are a team of expert developers with the goal of creating the next generation of systems that will power gaming and game development. We're seeking an experienced Senior Hard Surface Artist to create modular 3D assets that meet strict criteria in terms of fidelity and precision. You…
How important is edge flow when retopologizing props like chairs, couches, regular non-organic items? I know edge flow is necessary for retopolgizing characters, but not sure about other things. I always focus on silhouette, but have noticed that some of my props dont really have edge flows for the smaller details like…
was really not sure whether to put this in pimping and previews because although i did some 2d drawing for it this is a real life theater/circus show and thus not completely related to 3d/2d game art. So i am pretty sure some of you live in the bay area, (sf, oakland, etc) and ontop of this i thought some of you may even…
As I get closer to the look I want for the final rendering of my Character, I have run across one last detail. I want her wings to appear slightly transparent and I want the glow to extend off of the edges of her wings. similar to the image of the light saber I found. I have searched and have found the Colorize Glow…
I am somewhat of a newbie when it comes to normal maps, so please be gentle. I use 3Ds Max 2008, and the scene is rendered with mr daylight lighting. I made my high poly and got a normal map made and ready to be used on my low poly model. There was no red or anything. All the details of the high poly are plainly seen on…