How important is edge flow when retopologizing props like chairs, couches, regular non-organic items? I know edge flow is necessary for retopolgizing characters, but not sure about other things. I always focus on silhouette, but have noticed that some of my props dont really have edge flows for the smaller details like carvings on a table for example.
Thanks
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What did you conclude from looking closely at the "edge flow" of assets in professionally made, high quality games ?