"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests. Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp…
Hi, I am about to need to create some metal textures for buildings, and in particular tin buildings. I think I am going to start off in Quixel NDO and add normal details to a blank tile, then move that into Substance Painter to add my metal textures to and make it look like the building I need it to, then I think move it…
Hey all! I've just finished producing and publishing a new video tutorial on creating an animated transition effect shader in UE4 for TGA Digital. Check it out! [ame] https://www.youtube.com/watch?v=_vGLVXHEQDQ[/ame] There's also 5 new free video tutorials on ShaderFX for Autodesk Maya on the same YouTube channel. PS. Not…
Hi all. Suppose I am modelling a hard surface (not to be deformed) model for the real-time engine. The ngon below has been created by the bevel tool Maya 2018. I know for a fact that it will subdivide correctly. Question: Do I have to clean this ngon for the final model? if so - will the clean up tool do it just right or i…
CryEngine supports a few different methods of blending and applying color to vertices. But I think regardless of the engine(since most of them should have a feature like this), I think utilizing tiling textures, plus unique RGB maps, is the way to go for stuff like this. A simple grunge texture could be used as a mask for…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
Are you struggling with modeling characters that have clean topology that will morph correctly when you rig them? This tutorial explains the core face loops that you must master to create the best face and heads, all the time, and goes on to show how to model the body and texture it using some awesome free addons. Here is…
CLOSED! Found an artist through here; thanks to everyone! :D I am looking for an artist to create 12 - 24 individual character / monster STLs (cartoonish style artwork) that I would be providing, and they must be print ready for 3D printers. I would be looking to retain all rights of these images in the end. The goal is to…
Hey all, Hoping someone here can help me with a problem I seem to come accross quite a lot and have yet to find an elegant solution to. Apologies if this post is wordy as I find trying to describe this problem a little tricky. Basically I need to add some support loops for a very basic shape but it has this unusual cut-out…
Hey guys I could use a bit of advice and some thoughts. I am currently working on an environment with my friend and we are trying to tackle laying down do ground materials. I am aiming for a really nice path material and a good forest floor material. The textures were taken at the park and I made them some what tillable. I…