I made a material inside sd6 when i try to import it in unity it says : Failed to retrieve a single SBSASM file in the archive... Did you use the Substance cooker to generated the archive ? I read that you need to change the engine to 4 in designer but that didn't fix the problem.
Hello everyone, we are looking for a Unity VFX artist for a contract position starting soon. Please e-mail me at eddiefaria@gmail.com with a portfolio if interested. A VFX art test is required. Thank you.
Hello! This is my first submission ever! I enjoyed Blade runner 2049 so much that I decided to recreate this iconic environment in Unity. I hope you enjoy it! https://www.artstation.com/artwork/V65VR Elliott
Willing to 3D model or program for your project for assistance with Unity Mechanim. Must be very knowledgeable with Mechanim using layers, many animations, blend trees, ect. Message me on Skype if interested at "itscheathem".
Hey, saw that last image on fb sometime back, now seeing rest of the enviro really makes me happy, because it's a rarity to see artists do great work in unity. Please do share more info. Realtime GI or baked. And which unity version? and when is the game coming out?
Hi everyone, this is my first post to the Polycount forums. I'd love some feedback on a game scene project that I've been working on to learn the Unity game engine, level design and composition, and asset creation. Any feedback on any of these aspects would be appreciated. Thanks! Terrain and tower modeled and textured by…
Only if for purposes of migrating whatever in a format recognized by unity but specific to UE afaik you're out of luck! However as an aside, similarly...though visa versa (unity to unreal) amidst researching something a while ago, I'd stumbled across a dev working on this plugin:
Unity uses Spec/Gloss not Roughness/Metallic. I think they're inverted from each other. Make sure you're using Spec/Gloss if you're pushing it to Unity.
I am looking for a 3D artist to make a 3D building to use in Unity. The idea is a one room laboratory which is heavily reinforced but not straight up futuristic, perhaps closer to space technology. The room should be unkept and somewhat dirty but still fully functional with lights. Dimensions should be rectangular close to…
FullyDog Studio is looking for a 3D Environment Artist with experience in Unity 3D building levels and worlds, working with prefabs, managing batching, etc and of course making 3D models/textures in a stylized artstyle. View position here