Hi everyone, this is my first post to the Polycount forums.
I'd love some feedback on a game scene project that I've been working on to learn the Unity game engine, level design and composition, and asset creation. Any feedback on any of these aspects would be appreciated. Thanks!
Terrain and tower modeled and textured by me. (Note: Tower texture is temporary)
Other assets used: DCG Water Shader, Infinigrass, Speedtree, Nature Pack
https://www.youtube.com/watch?v=JNZ0IufYdwo
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Also the sky box looks off to me, the clouds seem too dark.