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Unity Game Scene Critique

CharterCon
null
Hi everyone, this is my first post to the Polycount forums. 

I'd love some feedback on a game scene project that I've been working on to learn the Unity game engine, level design and composition, and asset creation. Any feedback on any of these aspects would be appreciated. Thanks!

Terrain and tower modeled and textured by me. (Note: Tower texture is temporary)
Other assets used: DCG Water Shader, Infinigrass, Speedtree, Nature Pack

https://www.youtube.com/watch?v=JNZ0IufYdwo

Replies

  • mon246
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    mon246 polycounter lvl 2
    It seems to me like the scale is huge but the detail is lacking. That bridge just looks like the shape was carved straight out of a huge stone, which isn't very believable. The tower seems to have no purpose and is just a big hollow shape essentially. I'd recommend going for a smaller scale scene and adding lots of detail to it if you're only a beginner.

    Also the sky box looks off to me, the clouds seem too dark.
  • CharterCon
    mon246 said:
    It seems to me like the scale is huge but the detail is lacking. That bridge just looks like the shape was carved straight out of a huge stone, which isn't very believable. The tower seems to have no purpose and is just a big hollow shape essentially. I'd recommend going for a smaller scale scene and adding lots of detail to it if you're only a beginner.

    Also the sky box looks off to me, the clouds seem too dark.
    Thanks for the feedback
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