Hello polycount! In the last week or so I've been working on creating some items for dota2. It took about 2 days to create each item. It was also interesting to have texture size and poly count boundaries. Please let me know what you think and how I could improve. 1)…
After years of struggling through various 3D programs and drawing exercises I have been able to produce my first finished mesh. My goal is to eventually get items into the Dota 2 store. This is a weapon for Slardar, a white pearl with some sort of crustacean holder. I'm hoping to learn the entire process with this item and…
Hey guys! I'm new here and would like to show you what I've been working on! Criticism is appreciated, and I'd encourage it so I can make the changes to my items! _______________________________________________________________________________ Introducing my first item, for Rattletrap! came quite a ways from this: a couple…
Welcome to cottonwings' concept hub! I'm a 2D illustrator with a huge love in character designs, specially females. Recently I'm interested in participating Dota 2 Workshop, so here will be me showcasing my ideas and concept sketches! SUBMITTED SETS * Kanyu The Land Shark (with mihalceanu) * Drifting Snowflakes Set (with…
^Been thinking this myself, everyone takes a cut though. Some have been just selling from their site to get 100% profit, but how would anyone find the items if your site isn't the goto or popular site to find such assets. ^Then Its what happens to the price do you match other sites/peoples prices or put what you want for…
heh it's always fun doing low poly items. These are great! As an interesting little titbit of information, a guy I worked for in Japan, used to work for capcom a long time ago, and was on a team for all the item modelling in the resident evil game. They used softimage|3d back then, an evil program that seems to be very…
Currently working at one such place. More from happenstance than anything else - they're local, and I didn't actually start working here as an artist, I actually started in tech support several corporate buyouts ago, then went on to working as a tester, then did some design/configuration (database management) stuff, and…
Hey everyone! I'm having a hard time finding a place to post the things I'm workin on and thought well I'll make a place for everyone's projects. Its kinda like what are you working on now. Me? Just this little misc item for medic currently. Imported into maya But made in blender. Just interested in what the old…
Tribes Ascend has entered their semi-public beta (woot, congrats Hi-Rez!!), so I've been given permission to share my little contribution to the game :D I had the pleasure of making the first and third person models for the Thumper weapon and it's variant, the Thumper D as well as two gameplay items/props. Thumper: High…
From the same guys that brought us the great Amnesia: Dark Descent. [ame=" https://www.youtube.com/watch?v=p5iRmZPQ3VA"]SOMA - Debut Gameplay Trailer - Eurogamer - YouTube[/ame] [ame="https://www.youtube.com/watch?v=lLVOif6CHgE"]SOMA: Item #2656 - "Vivarium" - YouTube[/ame] [ame="…