Yeahh Bro, as per my prescriptive it will b good for understanding low poly modeling and power of texturing, u can do chamfers on main visible edges for showing it smooth, and live smaall parts with hard edges. and yeahh for head light or any spherical surface you can reduce tricount like this…
@Huski - Thanks Huski! I've been playing around with what she could do with the voodoo doll but because it's small, I'm finding it tricky to show off. One of my ideas was to have the pins she stabs into the doll appear from the ground. Will need to play around with some blocking soon. @ajramsey28 - You're totally right, he…
Can anyone tell me explicitly how to create a mystical glow effect from an object inside Renderman for Maya? say a cool looking glowing mushroom or fairy. I am pondering the theory that maybe it is done with particle effects for mist around the object to which a color or glow is applied below a sphere light, but I have not…
High Priority – Game Art is looking for artists to bolster our ranks. Remote work, freelance and long-term. We seek long term collaboration, and so will prefer those who support that. See our work to get an impression who we are: https://highpriority.com/ Skills we seek: At least 5 years of professional experience at a…
looks like a huge improvement, good job.. i think you need to pay close attention to his jaw and cheek area ... i think he also has a pretty prominent brow .. also i think you need some better mesh flow to develop your shapes more convincingly ... when you use your photo references try to study the flow of the topology…
he guys, i've an object that has different materials. one of them shall be a glowing light. i've a color map to mask the different parts out. i want to let one of these parts glow in CE3. but how to tell the engine that i've a mask and let only this part glow? hope you can help me
Good Afternoon, I just started a few weeks ago and was trying on modelling simple stuff (mainly weapons) and found an image online and tried to model it on Maya. This is the image: I tried to model the elevated part, however, I was confused on how do I transition down the edge flow from no. 2 since it's already occupied by…
Hey friends! I'm having some FX issues in 3DS Max. I'm creating a cinematic revolving around vehicles with electric coils and thruster fire. I'm using a Glow Effect for both the materials. The thruster fire Glow material is turning out great but the Glow Effect for the electric coils leaves the effect wanting because there…
Hi guys! This is the second time I export a model from Zbrush to Maya with displacement and diffuse maps. The first time I tried a couple of renderings it was fine. Then I modified the mesh, so re-unwrapped UVs and re-exported textures but this time, whenever I try IPR render this is what comes out: Now this is a test done…
So I was able to assign a material slot to a selected mesh by a simple button press but now I want to be able to define the material slot number in the edit text field then be able to press the button and that material slot would be used. I just cant seem to figure out how to mesh the information from the text box to the…