Hi guys!
This is the second time I export a model from Zbrush to Maya with displacement and diffuse maps.
The first time I tried a couple of renderings it was fine.
Then I modified the mesh, so re-unwrapped UVs and re-exported textures but this time, whenever I try IPR render this is what comes out:
Now this is a test done in Keyshot which shows the model is perfectly fine:
Does anybody know what's happening?
Thanks
Replies
I forgot to check the extra V ray attributes