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[Maya] Weird: low mesh appearing in render??

polycounter lvl 10
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rodpv polycounter lvl 10
Hi guys!

This is the second time I export a model from Zbrush to Maya with displacement and diffuse maps.

The first time I tried a couple of renderings it was fine.

Then I modified the mesh, so re-unwrapped UVs and re-exported textures but this time, whenever I try IPR render this is what comes out:




Now this is a test done in Keyshot which shows the model is perfectly fine:



Does anybody know what's happening?
Thanks

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