Hey guys, pretty simple problem that I've no idea how to fix. I've got some decals on a solid, I've then got brushes in the affected area, I've set these brushes' "NoStaticDecals" to true. This works fine, until I add a bump map to the decals. This then causes artefacts on those brushes. Image helps!
I am modelling this in 3DS and would appraciate any advice on how to tackle the part of the image that I have gone over in red. This 3D model has to look as close to the photo as possible. I know that my model still has some way to go and I am confident I can do the rest of it, it is just this one area that is holding me…
How would i do something like this? I've tried splines, basic modelling, tried to use FFD modifiers. and nothing I really want to learn this technique to make things like weaponry and such Also, would be good to learn to make accessories using the same techniques (like leather belts and such) Any help from a fellow 3D…
Hi all, I have been looking for this a while. In Blender I can set the size of a model after I did multiple changes to it. In Maya I just cannot find the option to do that. I modelled an arch by bending a polygon cube. Afterwards I extruded some edges. Now I want this to have 200 units width. Is there any way to do this?…
Hiya I sculpted a few bricks in mudbox and want to stack them up to form walls in maya at which point I will model a low poly plane around them and bake it. Each brick would be between 15k and 60k polys so having around 20-30 bricks in a scene really slows maya down. So I was wondering if there are any ways for me to…
hello, i am in the process of making this into 3d. However im not sure on how to go about the roof tiles with texturing them later on in mind. Im aware of the technique where you move the uvs over to the next coordinates to use the same textures, but i also want some of the tiles to have unique textures such as weathering…
Okay so I'm new to UDK editor and I'm trying to find out how to take my custom model of a house okay, and after importing it into UDK editor..make t so you can walk through the door and go up the stairs without falling through or walking through the mesh. I know about bounding boxes but when i make one it makes a box…
Tool: Deform: Unify should match them up, as long as the bounding box is the same. In the future when you do decide to rescale an object externally, I'd recommend keeping it by units of 10 or some other number you can remember.