Hiya I sculpted a few bricks in mudbox and want to stack them up to form walls in maya at which point I will model a low poly plane around them and bake it. Each brick would be between 15k and 60k polys so having around 20-30 bricks in a scene really slows maya down. So I was wondering if there are any ways for me to simplify the models or rather have them displayed in a simpler fashion so it doesn't take me 30 minutes to get them into position
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Or if you want to show only the bricks as bounding boxes, go to the Attribute editor, and search for "Drawing overrides" section. Enable "Overrides" and choose "Bounding box" on the "Level of detail" field.
also there is yet another option for working with large geo sets. you can turn on
shadeing->interactive shadeing. in the viewport menu. this will render your movement in wireframe/bbox/points but still keep your view port shaded. just check the options. zbrush has a this view mode.
Window > Settings/Preferences > Performance Settings > "Refresh on Release".
However, hopefully u would not need to settle with a buggy viewport 2.0 environment. ( have you researched your card and drivers? ) Perhaps Autodesk will have some new viewport joy in a few days @ GDC as well.