How would i do something like this?
I've tried splines, basic modelling, tried to use FFD modifiers. and nothing
I really want to learn this technique to make things like weaponry and such
Also, would be good to learn to make accessories using the same techniques (like leather belts and such)
Any help from a fellow 3D modeler would be great, I'm sort of learning 3D because of my college course and its what i'm interested in and would love to learn the best techniques of making game ready models
P.S that is not my design, it was just the best picture i found for what i am trying to achieve.
Replies
Personnally I'd use a path deform with a spline.
Or
I'd place it by hand using a straight mesh that'd deform in Zbrush using the Move/Rotate tool.
What do You use for modelling?
Append a zsphere, edit topology, and make the topology for the handle necessary. You dont even need to extrude since there's a thickness option in the topology tab. Then when you get the desired result make it an adaptive skin and your good
Also, to get to the topology menu you have to first create a zsphere, then go to 'rigging' and append the piece you want to topologize. Then hit 'edit topology'.