I don't have any idea why I'm getting this reflection like effect around the character whenever character comes in front of a shiny material or could be something else. If anybody has solution to this kindly share.
Hi folks, I'm currently experimenting with trying to get my custom rig working with my mocap data. So far it's been an absolute failure. It seems it has to be easy but it isn't. At this time I figured I go back and just try to bind a simple basic skeleton to my mocap data. I defined all the joints in HumanIK. This is all…
One nice little trick to examine composition is to blur the heck out of it, then you can focus on composition rather than getting lost in the details. Besides the lack of color (which is an important consideration in its own right) your piece seems to be lacking the focus of the strong spotlight in the center of the…
So, I am currently trying to use 3d coat for all my UV needs. Normally, I just toss in my model and let the auto UV button do the rest. However, I am currently trying to get my low poly sword to have mirrored UVs in order to have more texture room. I've tried looking for such an option in the UV tab, but aparently there…
In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…
@aumramaram you mean like an ambient cubemap? there's only one skylight (+lumen) for now for all the daytime lighting, i'm trying to get a bleak look (sort of like in The Road) this week I wrapped up more cargo train wagons for the train triage area in the map: made a roof kit to be used on most roofs: and now working on…
Hi, I'm trying to add a layer of glitter to drapes that have translucency and subsurface scattering in Mental Ray. I've searched everywhere on how to get this effect and have experimented with many shaders, including the color mix node. I'm now trying the MILA layered shader with a base of translucency and two fresnel…
Had an epiphany earlier this year. I'm waaaaaay to slow at sculpting heads. Need to get faster and more efficient. So every morning this summer Im waking up and between the hours of 10 and 12, I'm sculpting a head every day... well mon-fri at least. Im not sure what I'll do for the weekends, maybe take the best head or two…
oh my.... overall that just looks amazing :) everything feels planted (no pun intended) and the 3rd shot from bottom looks nigh on photo real- it's not completely perfect but it does show that we're getting to the point where with the right tools and know how, we can create highly convincing scenes. May have to scrape a…
Hey guys, My name is Juan I used to work in the video game industry in the early 2000's. I was lead character Artist on One Must Fall: Battle Grounds as well as 3D artist for other indie tittles like Battlecruiser Millenium. Due to a number of reasons (like getting married and trying to stay in Florida to stay closer to…