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Wanting to get back in the industry need PORTFOLIO REVIEW please!

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loneraver triangle
Hey guys,

My name is Juan I used to work in the video game industry in the early 2000's. I was lead character Artist on One Must Fall: Battle Grounds as well as 3D artist for other indie tittles like Battlecruiser Millenium.

Due to a number of reasons (like getting married and trying to stay in Florida to stay closer to the ex's family) I migrated from Games to Military and government 3D Simulation work. Over the last decade or so i have moved my way up from 3D artist to Project Manager within the Simulation Industry.
Unfortunately due to the classified nature of the work i can't use allot of that work in my portfolio :/

So below is a link to my site. Any input/feedback would be greatly appreciated.
In a perfect world i would like to work as a character artist or FX Artist (currently teaching myself FX's in UDK).

Here's my site:
http://juanvillegas.4ormat.com/

Thanks!

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  • chrisradsby
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    chrisradsby polycounter lvl 14
    Looks pretty pro to me;)! Is there anyway you can show your work during interviews and stuff? Then you can always let the recruiters know that you have more professional work to show.

    Character artist is a very competitive position, you seem to have pretty solid work, well executed for those times. Times have changed though, it's so competitive that students come out with pro-level modern work.

    I'd be careful of putting in Speed Works in there, just because of the very nature of speed sculpts they end up pretty looking unfinished and presentation is everything. Doesn't matter if you only made something in 1 hour if it doesn't look awesome. If it doesn't look awesome then don't have it in the portfolio. Better to spend some more time doing 1 awesome sculpt then having a couple of speedy ones. Presentation is everything.

    I say focus on one thing and make sure you crazy specialized in that. FX artists are always needed it's a good area to focus on and specialize in. :)
  • l.croxton
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    "Classified nature"... everyone has mechs in their portfolios, I am sure your work would be fine :P.
  • Darkleopard
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    Your works looks pretty decent, but the one thing thats lacking is really presentation.

    I really dont like the look of the website. Maybe its personal preference but seeing 20 little images in a row just looks messy and unorganized.

    I would make seperate areas for Characters, 2d art, enviros, props etc

    A seperate about page with all ur skills, experiance, and shipped titles etc would be nice also
  • loneraver
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    loneraver triangle
    Thanks for the feedback guys!


    • I know getting in as a character artist would be pretty difficult, that's why I'm also learning FX's. I'm find FX's to be pretty fun to work with, plus it will hopefully help make me a more versatile asset to a studio.


    • Good call on the speed art!


    • I agree with the website comment. I'm finding the templates available to me under my current provider pretty limiting. So I might start looking for an alternative.


    • One of comments I've gotten back from a few of the studios I have applied to in the pass was not having enough high-poly characters. So that's also something I'm currently working on.
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