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Adding glitter to drapes using layered shader, getting mixed results

kmtk
polycounter lvl 2
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kmtk polycounter lvl 2
Hi, I'm trying to add a layer of glitter to drapes that have translucency and subsurface scattering in Mental Ray. I've searched everywhere on how to get this effect and have experimented with many shaders, including the color mix node. I'm now trying the MILA layered shader with a base of translucency and two fresnel layers added on top for the subsurface and glitter. It still doesn't look quite right.

The red material is a placeholder. The drapes will have different tints in the final render.

Any feedback would be greatly appreciated! Thank you

Also this is my first post, hopefully I did it right :)

[img]http://i.imgur.com/bD9XjYf.png[/img]

[img]http://i.imgur.com/etl8AdI.png[/img]

[img]http://i.imgur.com/29SL8gO.png[/img]

[img]http://i.imgur.com/SEc4qge.png[/img]

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