Hi! im new in the maya 3d modeling. I have a tree model, with a tiled texture in the roots. I deleted the history, but when i sento to simplygon, the software bring me a non-tiled texture. What im doing bad? Thanks people! maya tiled texture, deleted the history... simplygon with a non tiled texture (in roots and the bush)
You can easily have 100 5k models and 100 2k texture sets. It will eat up a great amount of video memory, but most modern graphics cards should be able to handle this with ease. You wouldn't be able to make a full game like this, but I guess thats not the goal here. Once I worked on a project that had more than 100 8k…
I have two modular pieces, one has a window frame, the other is just a solid wall. What is the best way to texture the pieces so the wall texture portions are seamless? For instance, lets say I have a stone texture (because it's a stone texture). Right now I have two separate UV layouts and I'm trying to match the UVs in…
Hey guys, I ran into this random problem and hope you can help me. In some cases after updating a texture max refuses to reload it and never updates (even after pressing reload / manually reselecting the texture). If I select a different file it switches just fine, but if after that I select the original file I want (the…
Hi! I am modeling some environments in XSI and having problems with texture pixel consistency. By texture pixel consistency, I mean the size of texture pixels being equal on different poygons. What I do is create the meshes, then unwrap and apply some textures and adjust the UV sizes by hand. But there will be hundreds of…
Hello everyone, i'm a newbie!:) I currently have a big trouble with my texture. This is my texture,i also use it as a temporary specular map (): This is my metal box in 3dsmax: As you can see, it's very flat and blur, i don't understand why it's look like this:poly127:. I used 1024x 1024 texture, but every detail don't…
hi please i want to learn in 3ds max hard surface texturing and organic texturing.i want to use unwrapping. but i am using original texture i.e jpg. i am trying so much time to learn this but i am failed and also i am not good in texture painting so thats y i am using jpg. texture file,but i cant edit in good manner.....…
Hey guys, My dream is to create my own game with impressing environment which uses stylized/hand painted textures, cool animations and camera movement and a complex combat system. So I asked myself where should I start and I think the best is to learn modeling/sculpting and texturing first and later I can learn animation…
I've been trying to find a way to project alpha maps onto my low via the Render to Texture method. I can Render out low poly objects with an alpha assigned to it using a standard camera setup but every time I do a Render To Texture it picks up black squares around the texture and won't treat the objects like they have an…
I am trying to make a level in Natural History Museum in London, like the image below, And I am not sure how many texture sets would be suitable for this kind of architecture - I am only making this hall, only the architecture but I want it to be optimised to be put in a game. I'm planning to make it mostly trimsheets, but…