Hi! I am modeling some environments in XSI and having problems with texture pixel consistency. By texture pixel consistency, I mean the size of texture pixels being equal on different poygons.
What I do is create the meshes, then unwrap and apply some textures and adjust the UV sizes by hand. But there will be hundreds of surfaces to be unwrapped. So, I wonder if there is a way to automatically create cubic or planar mapping on surfaces with consistent pixel density in XSI like in Hammer Editor or GTK Radiant.
Any help is greatly appreciated. Thanks for reading.
Replies
apply a cubic mapping to it, but don't freeze the modeling, hide the cube, you will just have the gizmo representing the cubic map
select the object you want to assign the uvmap to, then do property>texture projection>connect to support, give it a name and select the gizmo
and there we go
you can make different sizes of cubes to fit different texture coverage and your pixel density will always be the same, you just have to move the uvs if you want specific parts of the texture to be applied to certain polygons