I have two modular pieces, one has a window frame, the other is just a solid wall. What is the best way to texture the pieces so the wall texture portions are seamless? For instance, lets say I have a stone texture (because it's a stone texture). Right now I have two separate UV layouts and I'm trying to match the UVs in both 3DS and Photoshop which is a pain in the ass because it's never perfect. I'm hoping there is some obvious solution that I'm just overlooking or not finding.
Anyone have any suggestions?
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Let me post an image just to make sure I'm understood.
The only reason I put the second option is if I wanted to use more of the space for a better looking texture since UDK compresses the balls off of everything.
Since the window is its own piece I can't reuse the wall will go through the mesh into the window. Or maybe I'm overthinking things.