I imported a mesh from Maya that spans 4 UDIMs into Substance Painter. However, the layout has been redistributed and all the UV shells I made are in different places, but still spans the 4 UDIMS. I turned off auto-unwrap, thinking that it might be causing the issue, but now my mesh fails to load. Any advice or…
I made a material inside sd6 when i try to import it in unity it says : Failed to retrieve a single SBSASM file in the archive... Did you use the Substance cooker to generated the archive ? I read that you need to change the engine to 4 in designer but that didn't fix the problem.
Hey Guys, Watched a few tutorials and created my first substance material, they are supposed to be wooden floor planks that i could tile seamlessly. Any thoughts, crits and advice on improving for my next material?
Hello everyone, I'm trying to make a rock material from scratch in substance designer and I'm getting artifacts early on in all my normal maps. I've played around with the intensity, tried blurring it, tried beveling it and every time the normal maps have loads of lines and artifacting? Any ideas? I can post the material…
Hey everyone, I just had a quick question regarding using the ambient occlusion map in Substance Painter as a basis for dirt? I remember seeing this technique on a video a while ago, he seemed to be able to accumulate dirt and dust based on the ambient occlusion. Thanks for any help in advance.
I had similar PBR setup of metal material in SD an Marmoset. But Marmoset reflections does not looks as good as SD. I think the problem is in Toolbags reflections implementations. Just look how it shine and changes in Substance(left) and how it is sticks to the surface in Marmoset(right). Or maybe i missed something?
If the materials you are using are substance files (.sbsar), you can find them in your shelf and import them directly in UE4 after downloading the free Substance plugin on Epic's marketplace.
The contest was about using Substance Painter to texture all details from Height to Base color maps. They provided the mesh and some cameras. I wanted to do something with cold colors and a nice facial expression. Feel free to give your opinion so I can get better. I have a Sketchfab link on my website as well Thank you!
Hello everyone! :smile: https://www.artstation.com/artwork/Bm25VD Just finished a new study in Substance Designer. I wanted to create an old wood material inspired by an old deck in a house I used to live in in Switzerland. Check my Artstation Post for high res renders and let me know what you think! :smiley: Cheers!…