Hey everyone, I just had a quick question regarding using the ambient occlusion map in Substance Painter as a basis for dirt? I remember seeing this technique on a video a while ago, he seemed to be able to accumulate dirt and dust based on the ambient occlusion.
Thanks for any help in advance.
Replies
- create a fill layer at the top of your layer stack and adjust the Base Color to the color you want your dirt to be.
- add a black mask to the fill layer
- add a generator to the mask and select MG Dirt
- adjust the look of your dirt with the sliders.
MG Dirt uses ambient occlusion and curvature maps so you'll need to bake those.