This is more of a information sharing post than a question (though I do have one at the end). I managed a significant upgrade in baking out my ambient occlusion in 3DS Max 2010 by increasing my "samples per pixel" under the sampling quality panel of the renderer setup palette to 64-256 (min-max) and changing the sampling…
Using textured view in the viewport, The alphas for my hair cards look like this But when I try rendering, the hair cards come out like this. I can't figure out why the colors are reversing like this. I've been messing around with the alpha sliders for awhile, and toggled Alpha channel mask option in the rendering…
I'm looking for help figuring out "Bake To Texture" (BTT) in Arnold for Maya. From the look of things it ignores the global render settings you set and so the result is very different. The only control you have in BTT is "camera AA". Taht means it ignores ray bounce settings and diffuse/specular/transmission samples for…
Hello everyone :smile: I have a problem. After generating n_map on my l_poly model show little problem.. :neutral: I got the effect of rounded edges but also i got some wired white dots after apply n_map on my l_poly model, which looks like this: https://imgur.com/6ATrZm8 I've found out where the texture rendering problem…
I have a couple of pictures I want to mimic in rendering. These images were originally photographs that were altered to get this look, and I'm hoping to achieve this look when I do renders of highpoly artwork. The art will be textured, so thats covered. But I am wondering if others might have insight in to what I could do,…
Happy to hear I was wrong in assuming your model was nonspecific. Sorry I've been having trouble understanding, and communicating clearly, I've been operating on less than the minimum required amount of sleep. I can see no technical flaws in neither your Lowpoly or Highpoly, everything seems to be baked and rendered…
It
is a simple scene: a) A wall b) One Lens(refracting) c) One
light(photometric light) The light is oriented at the wall, and between the wall and the light, is the Lens(glass object) Why
mrRendering stops[stalling,hanging] at 98.1% Photon Emission when I am
setting IOR =2.0 ?? [Lens_01 IOR=2.0] If
I set the Lens_01 IOR=…
Could be that your normals are reversed and two sided rendering is turned off. Turn on back face culling or turn off two sided lighting to see which way they are oriented. Reverse the normals and see if that fixes the issue. It could also be that somehow that geometry had its settings changed to be turned off for…
I am just trying to render lets say a box(cant show because what I am doing is for work) I am using mental ray to render to texture a ambient bake. I usually just use the standard material and place a skylight in the scene..unwrap my model and hit ambient occlusion in the render to texture dialogue and hit bake. I cant…
this is really just sub thread for another problem i'm having in relation to rendering... padding is 18, element is black, size is 512 and sampling is 128 samples per pixel is 1 instead of 1/4 all other settings are default. scene is setup with a single skylight on the otherside of because without it a big black spot would…