Thanks guys, much appreciated! kosh3d - Thanks! Haha yea 😅 Love your engine man, crazy clean work. I'm using a basic sub-d workflow in max, chamfer modifier for some of the support loops and then manual loops and clean-up. I just like the control you have with that. Looking into the Marmoset bevel shader workflow as well…
In 3DS max, I've started using the right-click quads menu more to speed up my workflow. I've also been using the Edit Poly modifier a lot more to preserve the stack. Now I've run into a problem where some of the scripts I use regularly (such as EdgeStraighten and loop regularizer) don't appear in the quad menu while I'm…
I'm trying to simulate some nice clean cloth behaviour on a cloak with the cloth modifier of 3ds max 2012. The best I can do involves using the burlap preset, which allows me to get a clean animation with bones but is much too stiff. Anything less stiff doesn't seem to translate well to bones (I'm aligning bones to point…
A while back I had a problem with a keyboard shortcut not working, it was fixed by making sure the the keyboard shortcut button was pressed. This issue is not being solved by that. The issue: When I add an edit poly modifier on to an object I can no longer press "E" to rotate the object. So far if I want to rotate the…
@Bek, yeah that was the main idea when I was making it. I thought blood would stain the wrap faster than the blade. @Atlus: Thanks! I originally had kind of a random rust pattern but a lot of people said it wasn't interesting enough, so i Googled some old saw blades and found a bunch of them have that circular rust…
Hi guys, I'm glad you liked it. Here is the next step working for Editable Poly and Edit Poly Modifiers. It is considerably slower on modifiers, but I guess it is better than nothing. Please report any issue. Thanks. macroScript IC_SelectSubDivNetcategory:"IllusionCatalyst…
Under the Utilities tab you can find a measurement tool but that's only for objects. There are measurement helper objects and the Measure Distance tool: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-25B16E09-84D0-4F8E-9F17-0CC52ABB450F-htm.html You can also…
Are you searching the user reference or the tutorials? There are very detailed step by step tutorials about making a squishy ball bounce down steps as well as a bunch of wobble toys. All of which give you the foundation you'll need to set up what you need. In case your help files are... dorked... I'll give you a quick run…
Maybe not the most elegant solution but you can easily do this with modifiers. Add a Vol. select modifier, set it to face selection level and leave the other options on default. Then just move the box gizmo so it covers everything which is mirrored. Then add a uvw xform modifier and set it to offset U by 100 cm ( this…
In older version of Max, faces not in a smoothing group smoothed together. But, as Spacefrog said, the viewport was making things nice but not showing you the correct behavior. It's annoying because operations like extrude and inset produce unsmoothed faces. What I do now is keep a smooth modifier on top of my model with…