In 3DS max, I've started using the right-click quads menu more to speed up my workflow.
I've also been using the Edit Poly modifier a lot more to preserve the stack.
Now I've run into a problem where some of the scripts I use regularly (such as EdgeStraighten and loop regularizer) don't appear in the quad menu while I'm working on an object on the Edit Poly modifier, they only show up while on the Editable Poly object base.
Is there any way to fix this? Did I place the script buttons in the wrong place? Or, is there some kind of type mismatch where the scripts are looking only for the Editable Poly, and ignoring Edit Poly modifiers?
Replies
For now, I'll just be making duplicates of objects where I need to use those scripts and collapsing the stack. But I honestly would be willing to go and edit the maxscript on these scripts to make them work with edit poly, they're just too useful for the workflow, and MAX's built in tools that do similar things are often just buggy.
I don't know the Technical side of Edit Poly modifier, but I think it didn't turn objects all the way to Editable Poly, some funtions in max not work well with it like actual Editable Poly Object, so yeah, I tend to duplicates the object and put them in a separate layer if I want to keep Edit Poly mod for later use