I imported a mesh from Maya that spans 4 UDIMs into Substance Painter. However, the layout has been redistributed and all the UV shells I made are in different places, but still spans the 4 UDIMS. I turned off auto-unwrap, thinking that it might be causing the issue, but now my mesh fails to load. Any advice or…
I made a material inside sd6 when i try to import it in unity it says : Failed to retrieve a single SBSASM file in the archive... Did you use the Substance cooker to generated the archive ? I read that you need to change the engine to 4 in designer but that didn't fix the problem.
That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
Hey Guys, Watched a few tutorials and created my first substance material, they are supposed to be wooden floor planks that i could tile seamlessly. Any thoughts, crits and advice on improving for my next material?
Hello everyone, I'm trying to make a rock material from scratch in substance designer and I'm getting artifacts early on in all my normal maps. I've played around with the intensity, tried blurring it, tried beveling it and every time the normal maps have loads of lines and artifacting? Any ideas? I can post the material…
Hey everyone, I just had a quick question regarding using the ambient occlusion map in Substance Painter as a basis for dirt? I remember seeing this technique on a video a while ago, he seemed to be able to accumulate dirt and dust based on the ambient occlusion. Thanks for any help in advance.
I had similar PBR setup of metal material in SD an Marmoset. But Marmoset reflections does not looks as good as SD. I think the problem is in Toolbags reflections implementations. Just look how it shine and changes in Substance(left) and how it is sticks to the surface in Marmoset(right). Or maybe i missed something?
If the materials you are using are substance files (.sbsar), you can find them in your shelf and import them directly in UE4 after downloading the free Substance plugin on Epic's marketplace.