It's not difficult to model basic environment stuff in low-poly (like Ryno and Rhinokey are saying) - certainly much easier than doing a low-poly humanoid character, but I agree with Per, there are certain types of environment stuff (particularly more recent, highpoly-baked things) which are much more taxing on a modeller,…
I know this is a bit of a nonsensical question but after I heard that someone said he enjoys the highpoly over the lowpoly it made me wonder from which different sources ppl. might derive their motivation to push through days and sometimes weeks to finish a piece of work. For me it was always the finished asset in-game and…
Hi! Some parts of your highpoly have inverted normals! That's the no 1 thing to fix. Also when I opened the highpoly in Blender the shading was facetted, ensure it is smooth shaded. Going further, you can optimize the lowpolys UVs. Currently some thin edges have to few pixels at a 2k resolution texture (check with whatever…
- Nothing special i guess, but decided to show it - Sometime ago i decided i will make base mesh cause i have used quite a lot time re-building similar meshes again and again. - Head is part of my project for medium resolution male subdivision surface base mesh. It is built from quads only, and has only limited amount of…
This is my miniature-artdump from some DLC work I did for gears 3. Worked on the level the slab, mainly with remapping props and optimisation, aswell as creating the walls with vertexblendshader. Also did some other quick assets for other levels, like these modular lockers. Dont have any highpoly renders because I dont…
We have seen many of these in varying quality, i thought i would give it a try and make my own. Right now i feel mostly done with the highpoly, got some minor fixes with the buttstock etc, but other c&c on the highpoly is welcome! The text on the side of the gun will be added later in the normalmap creation aswell as any…
Some warmup for upcoming dominance war, need to get used to mudbox and highpoly modelling. Basicly the gloves are meant to attach to diffrent devices, such as small hovercrafts, weapons and other vehicles. I also changed some stuff that's in the concept. currently done with highpoly, could be a bit more details but I don't…
Hello i just registered to polycount to make this post lel. So i made this simple lowpoly arch on blender for interior purposes in ue4 ( im kinda noob so feel free to point out if the mesh is terribly constructed ) and im getting these artifacts ( second and third image ) to show up with the highpoly normalmap applied. You…
This is a great start so far. As Peter suggested, I highly recommend you to revisit the blockout stage mainly when it comes to scale. It's the first thing I noticed when looking at your images. The characters feel a bit big for the alley or it feels cramped. Feel free to change the layout a bit of course as you don't have…
I would agree with what has been said already - right now is a very difficult time to get jobs in general. It looks like you know the workflows technically, but your works are too basic/not complex enough for a full portfolio piece. What I mean by that is not that you should start creating huge environments or characters,…