HIRES HERE Hello everyone! This is my new hairstyle which I've done in my spare time. So, meet Elisabeth. I think now I will make all my hairstyles for she =) Not for my old mannequin. For hair grooming I used Ornatrix. I modeled basemesh in Daz3d Studio, then brought model to 3dcoat, fixed pose and textures, resculpted…
The new episode is up! This time we talk about that classic catch 22. How do you get experience when no one will hire without experience? We talk about mods, internships, & contract work and how these are great ways to gain the experience you need for that permanent full-time position. Im joined this week with special…
New video update on Rainbow Star Girl. Doing it all myself and loving every moment of it. Really have taken GOW philosophy on game dev. Just make one level...tweak until perfect and then duplicate process to other levels. Still tweaking on this level. But is really fun to play:) Lot of love makin. hehe [ame]…
3 weeks?!?!?! I was trying to have mine finished by tomorrow. Oh well, this gives me more time to work out the bugs. I'm not using the monster truck for this, it was only a test. It's still here tho: http://www.elysiumvisions.com/shockwave/monstertruck/ The fact I'm using XSI without a proper W3D exporter is causing…
im very confused as to whats going on here. i run most everything i play on my laptop, its not great for games but i can play most anything. any source game at full quality with in excess of 70 fp, bioshock at medium and many others. but i recently got UT3 and my computer ran the demo just fine on medium quality but, fails…
Reimporting then the brush cursor alignment /assuming the pivot is off/ no longer centered to the model. (don't know how to adjust the pivot in Zbrush) I use the x option to create a symertical standard brush stroke here or there and it doesn't work like it should the left side is off and doesn't retain any stroke details…
I'm working on my hard surface modeling, I mean, really working on it, so I found this concept that I thought would be good. Turned out to be more than I thought! This one actually just kept popping up when I looked for sci fi reference. Here's the hi poly. I want to texture the hi poly too, but ultimately get a game res…
A late start, but since I'm determined to improve, better late than never. Even though I'm not a TF2 player, I'm going for the Axtinguisher from Team Fortress 2. I've decided to base my model around this concept art, as I don't really like the rear of the axe-head of the in-game model: About an hour into the project:…
Hello everyone, I work as an individual/self-employed/entrepreneur, and I work on making mods for famous games like Half-Life or the early DOOM and Quake games, or non-FPS games like the indie smash hit Marble Blast Gold. I would like to focus on Quake III Arena mods for now, so I was wondering if there is anybody who has…