I'm working on my hard surface modeling, I mean, really working on it, so I found this concept that I thought would be good. Turned out to be more than I thought!
This one actually just kept popping up when I looked for sci fi reference.
Here's the hi poly. I want to texture the hi poly too, but ultimately get a game res model with pbr maps and check it in unreal.
I appreciate any tips and feedback on the model, I'm open to making adjustments.
Still getting use to Arnold 5, just got 2018, I feel late to the party.