Does anyone know faster and easier way of "spherifying" flat surfaces? Right now I need to * Detach surface * Enable proportional editing * Move central vertex up * Disable proportional editing * Move surface back * Merge vertices Which is slow and surface doesn't stay in place making it harder to match a reference
I would use noise to help distinguish between the different materials and surfaces. As it is now you have it spread across everything pretty evenly. It would be much more readable if you varied the noise/amount from surface to surface. Also, some of your hard surfaces are pretty soft and lumpy. There should be a distinct…