Hi guys, im making a very simple environment for my school assignment. i'm painting most of the buildings, so i'm using surface shader. But i need one surface shader to be transparent (alpha), but i cant get around to it!
i used various methods (layered shader, targa, etc) but it just doesnt seem to work! when i render it its the same black background, doesnt seem transparent at all, not when rendered nor in the viewport!
does anyone know how to get alpha maps to work with surface shader? thank you in advance :O !
Replies
if so, try just putting it into a Lambert shader with incandescence cranked all the way up while you work on the texture. Then if you need to render anything, just take your finished diffuse texture and plug it into the incandescence channel
sorrryy im so confused at the moment . could you elaborate a little more? it doesnt seem to be working at this point
i usually stick with .png
would you know how to do transparency in surfaceshader? i specifically need surface shader because i don't want the material affected by the lighting (like a painting)?
just for a better idea of what i need to do. it just won't show as transparent