Hi.
I would like to duplicate objects over a curved surface, like bolts etc. At the moment i use make live in maya, but then i need to tweak the position seperatly to get the bolts to point out from the mesh. Do you know if there is a script or technique to simply duplicate an object on a surface and the object will get transform info from the surface normal?
Ive seen it in max, but would be cool to get it in maya.
Sorry if this question allready been posted.
cheers!
Replies
To use it, select an object you want to constrain to, then select your bolt. Then run the script. You should now be able to drag the bolt around with the middle part of the move tool handle and it'll respect the normal of the constraining object. Make sure you use "duplicate special" to create more bolts, with the option "Duplicate Input Graph" ticked.
CheeseOnToast: You sir, you rock! Works as a charm
SP paint is great, but it's better suited to random scatter in organic environments. Well worth checking out though.