Basically as the title says , my Zbrush never saves my brushes as well as matcaps or other settings such as backface masking and that stuff. It can only save the UI interface. I tried searching on google without any success. Is there a way I can save this stuff? I've tried putting into the zbrush lders , matcaps into…
Hi guys, maybe I am dumb, or this function isnt available in the student version of Maya. Saving AOVs. I use Redshift for rendering and after saving the exr, there is just the beauty pass inside. I think this is a total noob question, but please tell me - how can I save the render passes? In seperate files would be also…
I have had an issue with ZBrush not saving my files. I know I hot save after I modified the files. I am beginning to think it is an issue with Google Drive (saving right to the GD directory so I can use the data at work...). It's caused me to loose a good chunk of work (I am pissed). So either it's Google Drive or ZB...
Ah thank you. Yeah i mean it save time if i just need to make a quick fix on something on the low poly like just move a part over or so then having to export all the high and low poly as one again as that takes time to save.
Crawling back to the forums nearly 4 years later since I initially posted the question to re-ask if this had become available for use in the meantime by any chance? The "cut 'n' stitch" dynamic here is just wonderful and would save a lot of manual work. Fingers crossed!
Takes a long time for stuff to load, but its well worth the wait. Great stuff and thanks for posting it! right-click, save right-click, save right-click, save
could it be (no idea about cs6) that you saved a normal tif file before and now when saving to the same name photoshop automatically tries to save a tif instead of crytiff?
towards the end of the game I started saving ontop of old saves, and the game crashed less.. somehow the problem seemed to be related to creating new save slots. who knows..
It depends on how you setup the skeleton, and what method you use to save and load the animation. Usually people just save the whole .Max scene file, to save the animation.