Hey guys, I've been having a bunch of issues related to packages and saving in UDK and I'd really appreciate some help.
First, I can't save packages in the Content Browser. I always get the message "cannot save from browser".
Next, when I reload my levels after saving, UDK seems to keep certain assests and completely forget others, with no option to reload/reimport. Which assests get kept and discarded seems completely random; some are placed in the level and some are just simple materials, etc.. but it makes no difference.
I always save my assests'n'packages in the content folder.
My OS is Windows 7.
My average set up looks like this:
C:>UDK>UDK2009-2011>UDK Game>Content>Maps>Maps>MyLevel01>
MyLevel.udk
MyLevel.upk
/Assets
/Mesh
/Texture
I'm trying to build showreel work right now but I'm having to spend significant amounts of time reimporting and subsequently rebuilding assets. It's a bit infuriating.
If anyone could give me some definitive answers as to a proven save structure or any ideas on why things aren't working it'd be very much appreciated!
Replies
I have no idea why it actually does it, and I hate UDK for being so dumb to work with at times with such a strict structure you need to work in for it to load your stuff properly.