Yeah of course!! :p just trying to give hints for people wanting to use that plug in; the main advantage over classical plane fur is the physic simulation; here i needed it because we are trying to produce a VR games where those kind of details count a lot, but definitely for most cases classical fur created with alpha…
So with Virtual Reality about to hit the consumer market within the next year i think its safe to say there'l be a bunch of ambitious devs wanting to get into the mix, and since its a fairly unique platform with its own set of challenges for creating art what better place than polycount to act as a central resource! I know…
Hello Polycount Community, My name is Matt, I’m an advertising graduate, entrepreneur and passionate fan of the video game and the video game community and I’m writing to you today to reach out to the Polycount community about a developing start-up happening in Boston, MA and of an opportunity that I hope will excite you.…
Aaaaand its finally done, panzer 38 model for a vr project, 122k triangles and 4X4k pbr maps. I have some more prictures and a marmoset viewer link on arstation here: https://www.artstation.com/artwork/da3rX Merry christmas and happy new year polycouters!
Hi Polycounters, I'm Nick, CEO of Team Future Games, developers of Black Hat Cooperative store.steampowered.com/app/503100/Black_Hat_Cooperative/ We're in process of porting our game to Playstation VR, and are seeking an artist to help us add a little polish and pizzazz. Qualifications: * can use (or learn) PicaVoxel to…
I would use geometry for this. Using alpha doesn't really make sense if you want a 3D shape like that, and the polycount shouldn't be very high. For something like rope or chain where you need to have a lot of it, yeah maybe alpha, but in this case the cost of a shader with alpha is probably more expensive than using the…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
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ABOUT US Trigger XR is the world’s most experienced XR developer and creative agency. For over 13 years, we’ve been strategizing, building, and running XR solutions for the world’s top brands, helping them to launch cutting-edge AR and VR experiences while leading them into the metaverse. Through our tech expertise and…
Job Description Hard Surface Character
Artist Visual Purple is
looking Hard Surface Character Artist, who is adept at creating complex robotic
and hard surface characters for Unreal Engine 4/Games. The ideal candidate
would have experience working with the Unreal Engine 4 and expert level proficiency
in Maya or Modo. The…