I've been trying to use this plug in "G Fur" for Unreal engine 4 ( http://gim.studio/gfur-user-manual/
) and already ran into small troubles for creating splines here : http://polycount.com/discussion/201035/extruding-splines-along-vertex#latest
But it looks like i still got troubles...
I would like to use the Fur Splines to guide the fur (basically wihout thoses guides the plug-in isn't really usefull for me) but can't make it work: my curves are well placed on the vertices of the mesh but whenever i assign them fur jsut disappear, even with really simple test as this cube:
With such a simple shape i made sure that the curves well start on the points but it looks like i can't get it right, am i missing something?