Hello, I'm currently producing a landscape for a folio piece, and i've been following this tutorial youtube.com/watch?v=NAJhppttJgI&t=523s whilst incorporating my own knowledge and techniques from other videos etc. The issue i'm having is although i've produced my own advanced landscape material and it paints effectively…
When I render the lighting for my landscape terrain I get these annoying black spots, which I guess i s shadows, but they look terrible. Is there a way to fix this, or maybe to turn off self shadowing on the landscape mesh? I'm using a dominant directional light. This is what it looks like:
Hello everyone, I am currently working on an environment in UDK that is heavily reliant on the quality of my landscape. I am new to World Machine, and when I plug either the .raw or .r16 heightmaps that I exported from my landscape into World Machine, it displays as very flat. I am doing something wrong, I need to resolve…
3 things come to mind. First, there is a re-topology tool for landscapes you can use to reduce the texture stretching on steep cliffs. https://docs.unrealengine.com/en-us/Engine/Landscape/Editing/SculptMode/Retopologize But it should only be used when you are done (or close to done) sculpting and painting. Second, the…
I've been working with this landscape for a while and never had issues. I started playing with fog and the landscape started disappearing. It happens when I zoom into it. I don't know if it was the fog that affected but it's the only thing that changed. Any ideas on why is this happening?
Few questions with the new(ish) Landscape Terrain. 1) I'm using a Layer Blend material with a Landscape Terrain and want to assign foliage based on material used. I don't want to manually paint it down. 2) I want to place a mesh cave on my terrain- is there an easy way to cut a small hole in it so I can jam the mesh in? 3)…
Hi all, I have a question about using Textures heatmaps exported from World Creator 2 in Unreal Engine 2. I've created landscape material and set heatmaps as below. LanscapeCoords Mapping scale is set to export resolution 4033,0. In the Landscape Mode "Paint" section I've No weight-Blend layer 0 as a base and on top of it…
***I'm fairly new to the ins and outs of creating complex materials so bear with me. I'm following a tutorial about creating landscape materials and the narrator has ticked a box in the material properties that says "used with landscape". That box doesn't seem to be here in 4.18.2. Is it renamed to something else or no…
Hey, I am about 10 weeks into a environment project. Im having a ridiculous but also very frustrating lighting problem. I have a perfectly contempt computer, but when i try building my lighting with lightmass, i either get a message saying i ran out of memory after about 30mins. or it will run over four hours! I have a…
I'm tackling my capstone assignment for my final year in Game Development, which is essentially an outdoor environment piece using landscape. I have seen several people use a UDK > World Machine > UDK workflow with good results, and am interested in trying it for my capstone. When I created my landscape, I selected it and…