I was trying to follow this super complex rigging tutorial on how to rig the human head and face and i got to a part where you use blendshapes to control the lips of your rigged head and the other blendshape head with the lip control things, they're skinned using splines problem is, whenever i try to apply the blendshape…
Bald guy with scar on his face :P Original I know! The purpose of this project was to learn some new rendering and shading techniques. I plan to use theses on some more ambitious projects in the future. I've been posting him up for a while now, I actually called him finished at one point in my sketchbook but after looking…
Hi all. I've been following a fairly old Maya facial rigging course from digitaltutors (Rigging the human face in Maya 2011), using my own mesh rather than the project files. I only have a very basic understanding of the rigging process, and a lot of it still baffles me, but everything was going well until the final…
I've been reading this forum for a long time but never posted. Now, I decided to give a try to skin this heads. I'm new to skinning so every comments and critics are really welcome.
Hey PC, I started this head a while ago, but finally am able to sit down and git r dun. I originally modeled my head from a sphere, and am learning that its really not the best technique for edge loops, etc. So I have painfully rebuilt the head, and I think its looking pretty good. But I still can't get rid of all the…
Hello everyone! I'm writing this thread for feedback on my Human basemesh head. Mostly plan to make my own personal basemesh for both male and female characters, so starting it off with the head as it is the most crucial of all. Said basemesh is inspired by PSO2NGS models, especially the style that was the main inspiration…
Hi, I am rigging a character and I'm currently facing a problem where the character's head/neck is not connected to its body. When I try to rotate its neck, the head and neck are completely separated from its body. I have separate meshes for head and body, and the neck is attached to the head. I feel like I should have…
The cranium is rather on the small side. His eyes should be around the centre of his head. He'd look much better if you were to pull the top of the skull up a bit.
Hi guys, Thanks for the tips. I added another edge loop so that I could fill out his cheeks a bit more, and using Jaco's paint over I did a lot of tweaking. I'm not completely done with tweaking probably (You can never do enough tweaking :D ) but here's what I've got: Praxedes, I'm using Max and Photoshop. I could use…