np m8, the important thing is that you pull up some reference pics when you are drawing. Say you are drawing a dragon: google some lizards and bats and stuff, if you are drawing a sci-fi rainforest, google a rainforest - and keep the images up while you draw. :)
Sculpting and drawing are somehow the same thing. When sculpting you practice drawing skills and vice versa. You can become a decent sculptor even if you don't practice drawing but I strongly believe you will never become an incredible sculptor if you can't draw well.
with the caveat that a decal is almost always the most expensive option... What you should do is entirely dependent on context Assuming you add a second material to the mesh, if you have 4 of these things on screen you introduce 4 extra draw calls - which is not very many if you have 100 of these things on screen you…
I am looking to convert a 2d architectural drawing (dwg or dwx file) to a 3d model in Houdini. I would like to know if you have any references. I would like to create a format for drawing in the future and automatically output 3D models in Houdini from the drawings.
I used to ride the train to work and my goal was to draw on the train everyday. After doing that a while I realized I wasn't getting much better and was just drawing similarly weird creatures. I decided to download some Sargent drawings to my phone and try and copy how he drew. It helped me a ton. I was no longer just…
Being once ok at drawing at school I neglected my skills when things like work, a job and adult life got in the way so I decided a few months back to try and sharpen my skills again as drawing skills often complement 3d skills. Basically I was wondering what people's opinions are on drawing from books or images on the…
I can draw but when I do 3d I don't feel like I'm drawing at all. The skills of being able to draw hardly transfer as much as people say, I don't run into the same issues as when I draw. What transfers is your attention to detail. Other than that drawing just made movements on a tablet to sculpt much easier. With that said…
I'm not sure that's true. One material with 2 textures is 1 draw call. Two materials with 1 texture each is 2 draw calls. And in forward rendering, that's also an extra draw call per material per per-pixel light (so for 2 per-pixel lights, we're now at 2 draw calls and 4 draw calls, respectively). And, depending on the…