My second project entirely done in Substance Designer (some renders in Marmoset Toolbag 4). I have tried to learn some of the basics of the program (thanks to some tutorials from Daniel Thiger) and spend enough time on it to come up with an interesting generator. This substance is part of my first demo as Environment…
Hey fellow polycounters its been a while since I adventured into a new project. I am using 3DS Max this time round instead of Maya and am intending to do some cool things with the Material Editor inside of UDK Anyway here are my WIP pics, Nothing is textured/lightmapped etc. yet. I am just putting the scene together to get…
So I also decided to try my hand at the new art test. I have a few tweaks I still want to make but I think I am near the completion of HP. -The tweaks I plan to make is to the crates in the middle, just to give more definition to the indentations. -I also need to play with the triangle like details, they just don't seem…
I would think it would show some damage, being stuck in the sand. Look up references for "abandoned machine in the desert" and the like. Not all the damage is going to be in the materials, I imagine an arm like this would show battle damage?
Strange that the article says about Silicon not providing a detailed breakdown of damages, which caused their case to just flop? Seems them taking Epic to court just ended up in them getting burnt. Is 4.5million much for a company? Considering they were trying to get 58million from Epic, it doesn't sound much.
Hello everyone, how are you doing? I decided to learn how to make handpainted assets. I saw the amazing concept of Julian Futano ( https://www.artstation.com/artwork/oOVXNJ ) and wanted to give it a shot. Here are some images of the highpoly model, and also the first body handpainted textures
SD has thrown up another employee interview featuring a fellow Polycounter and I thought some of you would be interesting in learning about Mr. Virks. Manuel's favoured franchise coffee bar serving sizes are Nano, Wideawako, YourOwnHeado and Audacious. He casts his own thimbles in a sand mould, amid showers of sparks from…
Hello Guys! This is my first time posting here and sorry for not having no WIP. So! This is a project that was inspired by the Ragnosaur demo and i thought it'd be cool to make something like that to showcase my models. This is the first time i make something like this in Unreal 4 so it's pretty basic, but i ended up…
Hello! I have a 3D model of game character with around 200000 poly, My FBX file size is almost 70MB which is far too much for my app, I need the file to be maximum 8MB. I tried to reduce the polygons with the "Reduce polygons" modifier but the model is turning really messed up. My model is a character that will eventually…
Hi guys. I've decided to undertake the SD character art test. Mostly to push myself and learn some new things, but if he comes out good enough I may send him in...see if I can get a job (I wish Ha!) Anyways this is my progress so far. The concept is of a bank robber, with some tights over his head. The brief is quite…