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Splash Damage Art Test for some fun

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Benjam polycounter lvl 4
Hey fellow polycounters its been a while since I adventured into a new project. I am using 3DS Max this time round instead of Maya and am intending to do some cool things with the Material Editor inside of UDK

Anyway here are my WIP pics, Nothing is textured/lightmapped etc. yet. I am just putting the scene together to get a feel of where i want stuff, how it will look etc.

What do you think? :)

The concept art:
196081_10151197639707986_1396915653_n.jpg

My WIP:
479343_10151197637937986_1574319285_o.jpg

462084_10151197637997986_1814756093_o.jpg

478627_10151197638022986_363497219_o.jpg

478877_10151197638317986_1963411309_o.jpg

What do you guys think about where i am going with this? :poly121:

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  • Benjam
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    Benjam polycounter lvl 4
    Hey guys. Since getting a proper real job haven't really had much time to update this. BUT i have got some updates going now.

    The aim for this project was to get used to using materials and getting decent with instancing mostly. The majority of textures shown have been instanced from one master material. The main metal thing is a placeholder texture at the minute and a lot of other textures either haven't been applied yet or are just wrong!

    Anyway here is the update :)

    857390_10151322830027986_691441820_o.jpg

    859764_10151322829932986_1684267517_o.jpg

    856900_10151322829882986_509342725_o.jpg
  • PhoenixWolf
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    PhoenixWolf polycounter lvl 9
    it would be helpful if you displayed texture sheets. another thing is i remember the test stating it would like to see the old mixed with the new and your geo shows that but the textures don't, well as far as the big metal thing i think you should give that more character in the texture and showcase it as its a some what new architectural element
  • cholden
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    cholden polycounter lvl 18
    The initial mesh work presented in UDK is solid.

    However, the update with the tiling metal is something that would be used on a detail level (close up). Get soem real details for this huge main piece. A normal tile with a few extra edges can go a long way.

    Also be aware that the original concept is a giant toilet.
  • Grimmstrom
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    Grimmstrom polycounter lvl 7
    Hey mate

    As I said at work today, it's a nice solid start, I very much agree with @cholden

    Anyways I've created you a feedback image, hope you find it useful mate, any questions, feel free to let me know:

    dC2AQqC.jpg
  • Benjam
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    Benjam polycounter lvl 4
    So I FINALLY got round to picking this project up again. As requested I have uploaded images of some of the tiling textures I used and a picture of the master material network. I also made a start on the main object texture, although I am finding it a bit difficult to come up with anything solid for it at the moment but I have included an image with my aims for it:

    Main piece texture WIP:

    922583_10151444580402986_1409726959_o.jpg

    934066_10151444561562986_2025881352_n.jpg

    Texture map examples:
    The aim of this project was to get as much as possible out of as little and as simple textures as possible. There are a couple of individual texture maps for practice etc. But it is mostly tileable textures -

    428614_10151444570042986_1842278244_n.jpg

    942321_10151444575127986_1468213866_n.jpg

    189402_10151444575097986_1654975700_n.jpg

    The idea behind the main piece is to have holographic advertising all over it with some bloom etc. going on like you would see in futuristic movies and such. I have pulled a couple of images from the net to illustrate my thinking:

    970295_10151444597627986_569263533_n.jpg
  • Benjam
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    Benjam polycounter lvl 4
    Long time no post:

    Making some progress on the scene now, I have added a few extra details to give the scene a little bit more life although the ground i feel needs something extra as I feel its a bit lifeless at the moment.

    I have made a small start on the lighting as well. It's all still WIP mind

    But anyway here is the latest update :)

    1077043_10151562018682986_1438422858_o.jpg

    1082065_10151562018722986_1111465081_o.jpg

    1074601_10151562018707986_279761720_o.jpg
  • Benjam
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    Benjam polycounter lvl 4
    Hey Polycounters,

    So after long months of going back and forth its finally finished!! check it out, leave some feedback :)

    BenHearn_SplashDamageArtTest_Final_01.jpg

    BenHearn_SplashDamageArtTest_Final_02.jpg

    BenHearn_SplashDamageArtTest_Final_03.jpg

    BenHearn_SplashDamageArtTest_MainPiece_Breakdown.jpg

    BenHearn_SplashDamageArtTest_BrickPieces_Breakdown.jpg

    BenHearn_SplashDamageArtTest_MotelSign_Breakdown.jpg

    BenHearn_SplashDamageArtTest_Phonebox_Breakdown.jpg

    BenHearn_SplashDamageArtTest_Phonebox_TextureMap.jpg

    BenHearn_SplashDamageArtTest_Brick_TextureMap.jpg
  • Clark Coots
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    Clark Coots polycounter lvl 12
    looks nice! i think if you add a vertex blend to your brick and the main metal part it could take this a bit further. check this out http://eat3d.com/free/vertex_painting

    nice job i like your version of the art test
  • Benjam
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    Benjam polycounter lvl 4
    Thanks man :) Nice tut link by the way!!
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