Hi! So I wondering if there is chance to create shader for Unity which looks like technical drawing? I've tried use Edge detection script but it doesn't work very well. Also I found this and it could be perfect for my purpose: http://forums.tigsource.com/index.php?topic=40832.msg1024980#msg1024980 Especially this image:…
Hello guys! I just want to share a part of my freelance work i had done for Armada Studio. I was responsible for the design, modeling, texturing and lighting. The lighting is old fashion, baked light maps and then painted by hand here and there, just to add nice contrasts and highlights. The geometry it is very low in…
I made a fully 3d PBR explosion inside Unity. It's meant to be used for realistic scenes for a explosion mushroom cloud. The smoke rolling animation is completely procedural and scalable with time. The explosion itself is opaque with a blurred multipass shader for smokey edges and a nice transition with its surrondings.…
Hi, I ha ve been working on a scene in unity for some time now and I don't understand what happened. At some point everything was ok and then, when i wacliking play to visit my environment, some vertex choose different location through the scene.It seems to be connected to the material, but i can't make sense of it...…
I've felt a little stuck in a creative rut lately, so I started this scene after seeing a concept piece by Ronnie Jesnen. Still a bit of work to do. The structures are very much a WIP. The foreground structures will be 3D, along with some in the mid. Otherwise I'll clean up and make some billboards for the rest. Then on to…
I am looking for an VFX Artist for mostly realistic Particle Effects in Unity, We are using HDRP and the new Effects Graph can also be used. Needed will be varied explosions, elemental effects and more, so a good stream of work potentially. please write at contact@flowfiregames.com with some examples of your work Best -…
I think Farfarer got it. But specifically, the code block that you have highlighted references ActiveDefender.ToString() but ActiveDefender has not been initialized before that code executes, so it must be a null value. Nor has Active Combatant for that matter. You might just break the lookat bit into its own little…
Greetings! Have a question regarding to usual approaches for "volumetric fur" implementations in Unity: Want to create something like those rugs on attached pictures in my scene - not animated, but decent looking at close-up, but failed to find any solid guidelines yet. Can it be implemented with shader graph editor (like…
The latest build of Painter allows you to select a Unity 4 export preset. You can author the textures using the standard metal/roughness and the export will convert the maps accordingly to Unity 4's shaders.
I enjoyed the amount of which is playable. The design looks solid, especially for Unity. What else is going to be added? Also, how is that Unity engine?